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Category Archives: Writing

Privilige and How it Affects Your Characters

I’ve been reading a lot about privilige lately, and I’ve always gotten that there are various kinds of privilige:  white privilige, class privilige, male privilige, heterosexual privilige.

But the concept of privilige is so much more wide-spread than that.

There are all sorts of little ways in which we judge people, and all of these involve privilige, sometimes they are tied into bigger chunks of privilige.  And sometimes it’s just this one little thing, and because you can’t tie it into a larger idea of privilige, you classify this person as less because of it.  There are all sorts of things that fall into this category.  Using a credit card at the store, writing a check, how to hug somebody properly.

And I know that if everyone in the world read my post, many of them would be saying:  “What do you mean ‘hugging somebody properly’?  You just hug them.  How could you not know how to hug someone?”  But hugging is a learned behavior.  You learned how to hug people during some period of time (if you have learned how to), likely when you were growing up.

And so when you go to hug your 21-year-old roommate, or girlfriend, or cousin, or friend, and they pull back, or are a limp fish, or manufacture some excuse not to hug you, just consider: maybe they don’t hate you, maybe they aren’t secretly angy, maybe they don’t not care about you, maybe they aren’t planning to break up with you, stop being friends, or whatever else.  Maybe they just didn’t grow up in a household where they learned how to hug.  Or maybe the reason they’ve never been in physical contact with you is because due to something in their life, they associate physical contact with negative feelings or treatment.

The same thing goes for writing a check, or making an appointment with a doctor, or anything else.  Maybe they didn’t get a bank account when they were sixteen to keep their birthday money, or their trustfund.  Maybe they don’t know how to call a doctor because they didn’t have money for medical care.  This person is probably already feeling awkward, or scared, or like shit, because they know they don’t know how to do this thing.  And they know how people are going to react.  I’m sure most people have seen this happen.  “How do you not know how to use a computer?”  “Anybody knows the “A” button means “yes”.  “How can you not work a dish-washer?”  “Dude, how hard is it to order a drink at the bar?”  “What?  You can’t read?  Are you stupid or something?”  “You can’t ride a horse?  What the fuck have you been doing with your life?”

Some of these things we already associate with privilige.  Some of them we feel are bigger problems, and desverve more sympathy.  But what they have in common is they are all learned behaviors.  Do you know why this person doesn’t know how to do that thing?  Because they didn’t have someone to teach them how.  You know how to do it because someone taught you, or you learned yourself.  But even if you did learn yourself, guess what?  This person is going through exactly what you went through:  watching other people do this thing while trying not to be too obvious, covering up the fact that they don’t know how and hoping they won’t be found out, feeling like shit because how dumb must they be to not be able to do something everyone else seems to know how to do, and knowing that if they are found out, that’s exactly the question other people are going to ask about them.

Now, I’m only here to preach at you a little bit.  I do actually have a writing-related point to this.  When you’re trying to figure out how a character would act in a given situation, or what they might reasonably know how to do, consider:  What skills would they be in a position to learn?  Did they cook the dinner in their house as a kid?  Did they have spending money?  Are they familiar with physical forms of affection?  If their parents don’t trust them with money, there’s a good chance they won’t know how to write a check or use a credit card.

Perhaps more relevant: How might they react to what other people can do?  What do they see as common life skills?  What do they see as a common reaction to a situation?  Someone who butchers their own animals for meat might see being scared of blood as weak and a personal failing.  Someone with rich parents and a trust fund might be surprised to find a friend doesn’t know how to pay with a credit card, or order in a fancy restaurant.  Someone with an old hand-me-down for a car might be curl their lip at a rich kid who needs a mechanic to check their oil.

All of those are pretty obvious examples.  But your characters will have specific set of prejudices and abilties, based on their background and social group and living situation.  And if these factors don’t match up with what your character actually knows or can do, I’m going to be very suspicious.  The same for if they are mysteriously blind to various forms of privilige when they shouldn’t be, or aware of them when their background doesn’t explain why.  And I’m going to wonder if maybe you as the author are blind to this privilige.  I’m unlikely to judge you personally for this, but I’m not going to have any sympathy when someone else calls you out.  Because as a writer, this is something I expect you to know.  Writers research all kinds of things during the course of writing a book, and privilige in all its forms is something you damn well better be aware of if you want to portray the real world accurately and fairly.

 
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Posted by on August 23, 2011 in atsiko, Authors, Character, Writing

 

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The Good, the Bad, and the Timeskip

One of the most versatile tools in ther writerly arsenal is the time-skip.  In fact, it might be the most versatile tool in the story-teller’s arsenal in general.

Let’s look at some examples from television:

There’s an intense moment, perhaps a friend has just been killed, or fallen off a tall tower, or maybe the heroes have just killed the monster, and… BAM! Timeskip.

Because, really, what is left to show after the hero screams “NOOOOOOOOOOOOOOOOOOOOOOOOO!” for two minutes.  How are you going to show the come-down from that?  For the most part you can’t.  Which is why I hate shows with a lot of long, anguished screams.  You see this in anime all the time, as well.  You see, the timeskip can be a great tool, but it can also blind the writer to other possibilities.

After the 40th time I’ve seen a scream/timeskip, I’ve gotten really tired of them.  Seriously, writers, find a better way to show this emotion.  The fact that you have to resort to timeskips so often after a major character dies tells me your skills at emotional depiction are rather one-trick pony.  It’s clear you just don’t know any other way to move on from such a scene.  But they exist!  And you should learn to use them.  And the same goes for any other dramatic moment.  Fade-outs aren’t everything.

 

But timeskips can still be good.  Once you’ve finished the scene and sequel, we don’t need to see everything that happens between then and the next major event.  A little “***” can work wonders.

“Quick, shut the door!” she yelled.  I slid the bolt into place just as the first oozing, moaning thing crashed up against the glass.  The sun peaking over the roofs across the street just made the pale, peeling skin more sickening.  I could hear the scritch-scratch of broken nails as they dug into the solid oak grain.  I could see the hunger in life-less bllodshot eyes.  I closed the curtain.  He wasn’t getting fries with this.

***

Eventually the creature wandered off, looking for easier pickings.  I shivered despite the warm sun poking through the thin fabric of the curtain, knowing that if this had been a summer blockbuster instead of the real thing, there’d have been an arm through the door, ready to rip off whatever was at hand.  But without a fully functioning brain, the nerves couldn’t get enough of a charge to do anything to solid wood except claw and moan.

That’s a passage from halfway through a zombie apocalypse book I wrote for god-knows-what reason.  It’s certainly not well-written enough to stand out from the crowd.  But between those two paragraphs was hours of whispers, weeping and shaking.  It would have taken thousands of words and the reader didn’t need to see it.  And that little line of asterisks let me skip all of it, and you never even realized you were missing anything.  You had the build-up and the resolution and none of the junk in between.

 

The same goes for long journeys.  If nothing happens between Parsell and Merrit, your characters can go to sleep in Parsel and be awake and in Merrit by the next paragraph.  There’s no need to drag the reader through the eleventy-hundred bowls of stew and loaves of journey-bread the characters eat on the way.  Which is not to say that you can’t put scenes in between, especially if it’s a long journey.  They just has to be relevant to the story.

 

Which brings up the third use of time skips.  Lots of time actually passing.  If four years happen between one important scene and the next, you’ll never be able to include the in-between, and you shouldn’t need to.

The real secret to doing good timeskips is knowing how to show the time passed.  In our little zombie snippet, it was just a few hours between evening and morning.  Not much happened but the zombie leaving.  But if you’re skipping months or years, things are going to be different.  Characters will have moved around, things will have been accomplished that may not be important for the reader to see, but they will have an effect on the characters and their circumstances.

 

Those are three common uses of time skips: skipping short periods of time between scene and sequels, skipping over time and distance such as ona  journey, and skipping long periods of time, such as in an epic fantasy saga.  There are more, but I can’t address them all in one post.  I wish I had been able to include more specific exmaples showing the difference between a good timeskip and a lack of one, but that would also take up too much space.  If you’ve read any decent amount of books or watched tv shows or movies, you’ll have your own examples to look at.

 
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Posted by on July 17, 2011 in How To, Writing

 

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Annoying Questions People Ask Writers: “Where do you get your ideas?”

Writers are always complaining about things that people ask them, and this is one of the most cited questions.  There are tons of different answers, none of which are right for everyone, or even for someone all of the time.  There are just so many places to get ideas and inspiration from, and many, many methods of combining these things into something that could actually support a story.

But, because I think about this kind of stuff a lot, and becuase, like all good writers, I have more ideas than I could ever manage to use in my natural lifetime, I’ve come across an answer to this question that describes how I get ideas most of the time, and which corresponds fairly well with what many other writers have described as a common process for them.

Since I’m a writer, I’m going to tell you a little story, rather than writing a long boring essay:

Our story begins about 4 billion years ago, before there even were writers to come up with ideas in our solar system.  The Sun was here, but the planets were yet to be born.  A massive disc of material left over from the Sun’s formation, called the solar nebula, was as close to planets as the solar system had gotten.  Much like the cultural soup that every human being inhabits, this disc was full of tiny little grains of stuff, held together by some force; in the solar nebula’s case, this force was gravity.  Over time, these little dust grains began to collide with each other, and every now and then gravity would cause some to stick together, creating a larger piece with more gravity than the little pieces surrounding it.  As time passes, these larger chunks collide again, their mass building and building, clearing out the space around them, until they bccame around 10 kilometers in size.  These huge masses of dust and gas were called planetesimals.

The collisions continued, and these planetesimals increased in size at rates of a few centimeters per year.  Just imagine all the little interesting facts and scraps of information you encounter daily.  Over time, one or another begins to take on weight as you learn more things about it, and over time, it might become an opinion, or a desire.  And these opinions and desires feelings and thoughts and hunks of knowledge are just like our little planetesimals.  Over time, the planetismals crashed together, and snagged most of the remaining dust and bcame the planets.  And each planet is like a little idea, starting from a tiny grain of thought, and gradually accumulating a mass of information and images and words, until it becomes the basis for an incredible story.

And most writers have tons and tons of these ideas orbiting them, or still forming.  And because, unlike the sun, we have an infinite sea of information surronding us for our entire lives, there are always more ideas, more little thought planets forming around us.  This process is called “accretion”  and it’s where almost all ideas come from.  For example, the first grain of the idea behind this post came from an Astronomy class I took at a community college over the summer.  And then many many threads trying explain where writers got ideas began to collide, and were caught up in the gravity well of that astronomy course, until eventually there was enough mass to support and atmosphere, in which grew little tiny forms of life that finally evolved enough to smack me on the back of the head and say “Duh!  Here’s where we come from!”

 
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Posted by on July 3, 2011 in Authors, Ideas, Writing

 

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Check Your Divs

People are always trying to convince me to switch from IE to Firefox, and I’ve always decided not to.  And so have a significant portion of other people.  So when you’re building or switching templates for you blog, you might want to make sure they work in both IE and FF.

I’ve had several frustrating experiences lately where folks have decided to use fancy image files as blog backgrounds.  But they’ve chosen images where the test doesn’t show up against them.

But wait!  They can just put a solid color <div> tag on top, so the text will show up.  Unfortunately, in my IE8 browser, these divs do not display properly, which means I have to highlight the text to read.

Not surprisingly, this makes me less likely to come back.  If you want to have a writer blog, you have to hold up the blogging side of that, not just the writing one.  So check your divs!

 
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Posted by on December 25, 2010 in atsiko, Authors, Blogging, Writing

 

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Don’t Judge a Series by Its First Book

Series are very common in speculative fiction, and especially in fantasy.  And even more especially in Urban Fantasy.  Normally, when you read the first book in a series and find it less than satisfying, you don’t read the rest of the books in that series.

So, when I finally put down Stacia Kane’s Unholy Ghosts, the first book in her Downside Ghosts series, I was very disappointed.  Here was I book I had greatly been anticipating, and had recommended to me, even though I don’t usually read a lot of Urban Fantasy.  The author is also active on Absolute Write, my favorite writing forum, and I have in fact spoken to her there.

But after the first 50 pages, I found the book very slow going.  The magic system was interesting, there was a unique twist on the post-apocalyptic world, the character was a strong but flawed woman with drug issues and ties to the underworld that actually caused conflict with her everyday job.  The writing was good.  The villain was interesting.  Yet the book wasn’t.  (Keep in mind this was my first Stacia Kane book.)

I tend to finish things I start, and so I finished the book.  I didn’t enjoy it as much as I usually enjoy books, and I felt let down.  Even though I was desparate for reading material, the other two books sat on the shelf for two or three weeks.  If I hadn’t bought all three currently available books in the series in one mass splurge of book-balancing, checker-shocking hemorrhage of cash, I would have written it off as bad luck and moved on.  I would not have picked up the sequels.  And I would have missed out big time.

Because the sequels were both page-turners, which I tore through in one day instead of studying for my finals.  I loved them.  I could see how much they benefitted from the set-up in the first book.  There was a bit much re-hashing from Unholy Ghosts, and I think the books could have still been good reads if I hadn’t slogged through the first book.  But overall, they were great, and I’m glad I bought them.

I’ve heard similar stories about Steven Erikson’s Malazan series.  Fans are constantly explaining that the series really gets started after the first book, Gardens of the Moon, which is apparently slow and boring in its overwhelming detail.  (Personally, I loved it.)  The point is, even though writers are often advised that the first whatever–sentence, paragraoh, page, chapter, novel–is what makes or breaks a sale, those criteria don’t always match up with reality.

While it’s true that there are more books out there than a single person could read in ten life-times, that you can always just move on to a series that is good from start to finish, that doesn’t mean you should never read a book by that author again.  Some authors deserve a second chance.

If you haven’t taken the hint already, Stacia Kane is one of those authors.  But this post is not about how much I now love Stacia Kane.  It’s about how no matter the amount of polish you grind into your first whatever, it won’t always be good enough to hook someone’s interest.  But that doesn’t mean it sucks, or that you should give up on further work in that direction.  So keep writing, and keep reading, and hopefully you’ll find what you’re looking for.

 
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Posted by on December 16, 2010 in atsiko, Authors, Books, Fantasy, Fantasy/Sci-fi, Rants, Reviews, Series, Writing

 

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Scalded by Steampunk

So I dropped into my blog reader today, and the number one topic of conversation seemed to be that steampunk sucks, is boring, is shallow, is revisionism(fictional revisionism, the horror!), is a commercial sell-out, is crap, is shit, is tiresome, is over-hyped, is racist, is colonialist, is adventurist, has not one really powerful story to its name, etc.

And then I saw that one of the people saying this was Charlie Stross, and I almost cried.  Because I love the books Charlie Stross writes.

And then I stopped and thought:  “People are getting worked up over a fucking sub-genre of fiction.”  Why?  What’s the point?  You don’t like steampunk?  Great.  Enjoy whatever it is you enjoy, but why attack a genre that’s never done anything to you?  Either write something better or move on.  Isn’t there some new Tolkien clone somewhere to bash?  Horrendous glorification of the middle ages and all that?

If speculative fiction was a house, steampunk would be the leaky boiler pipe in the basement.  Don’t stand in front of it and you won’t get burned.  Maybe you find it annoying.  Well, I find it annoying when people turn down the high while wearing a jacket indoors.  Tolkienesque fantasy could fit that metaphor very well.  But there are four other people in the house who agree, so I suck it up and move on with my day.  I don’t accuse them of oppressing the working class.

I’ve read some great steampunk, some good steampunk, and some shitty steampunk.  The latter category is much larger than I would prefer, but 90% of every genre is crap, so why the need to jump on one poor little sub-genre over having a few shity books, or books that disagreed with your politics by having a few noblemen protrayed in a positive light?  Nobody is making you read this, and I don’t know very many other readers or writers who would prefer to live in the 19th century because they loved the last steampunk story they read.

 
 

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The (Real) Cost of Magic Part 1

You may have guessed this quite a while ago, but one of my favorite things in fantasy fiction is the magic.  And I don’t just mean I think magic is cool.  I love to study the way magic is constructed and used in fiction, and I think I’ve learned a lot of useful things by doing so.  One thing that I keep coming back to is the idea of a cost for magic.

Everything has a cost.  You pay in calories to stay alive, you pay money to get things you want, and you pay in fuel to keep a fire going.  The cost of most things is pretty clear.  But the cost of magic is different.  Because magic breaks the laws of the real world by definition, the cost for using it is only limited by the imagination of the writer who creates the system.  I’ve seen almost everything used to pay for magic: blood, energy, sanity, physical objects, sacrifice…  Another common cost is time spent in gaining knowledge and preparing spells.

All of these can be effective or ineffective costs for magic.  And by effective, I mean that readers accept them as reasonable repayment for breaking the rules of our world.  Before I get to my main point, I think it’s a good idea to look at why these various things might be considered effective costs.  For this  post, we’ll stick with the oft-used and well-accepted “magic makes you tired” magic system:

The costs of a great many things in the real world are paid in energy.  Shoot a bow?  It takes energy to draw and hold that bow before release.  By a very simple process of transference, that energy is also what kills the poor creature that you’re aiming at.  Same is true for starting a fire, whether you strike a match or rub sticks together. 

So why wouldn’t this be an effective cost for magic?  Well, it often is.  But reasons why a reader might not find this form of magic attractive are many–we’ll deal with two, for now:

1.  It’s often not at all clear how this energy is used to create the spells effect.  Pulling back the bow string creates tension in the bow, which is resolved when the ends snap back into place upon release.  This pulls the string forward, pushing the arrow away at a good clip.  Makes perfect sense, right?  This use of a tool is what allows us to get a projectile moving at a much greater speed than we could with our bare hands.

But what about with magic?  How do we convert the energy in our muscles into a giant fireball?  In reality, we can’t.  But let’s say that we decide it takes as much energy to create a fireball as it does to shoot an arrow.  That’s quite a few fireballs, and since fireballs are generally portrayed as stronger than arrows, we’re getting quite a bit more bang for our calorie.  Which is fine; mages are often considered to be more powerful than your average person, so more efficient use of their energy is not a big leap.

But what about for bigger spells?  Mages are often shown to have the power to level cities with a single word.  No matter how efficient our fictitious conversion of energy, it’s rather much to say destroying a city of 10,000 should be as easy for a mage as killing one man is for an archer.  And, it’s not even possible for one man to hit 10,000 targets with 10,000 arrows in the time it takes our mage hero to level a city (or a region).  So now we’re in a bit of trouble.  Our energy example doesn’t have a simple explanation for our city-busting protagonist.

Unless perhaps we decide that a mage can kill 100 men with his magic as easily as an archer kills one with his arrow(whichitself  is not as easy as it would seem).  Or, maybe magic is a much more efficient tool than a bow.  Combine that with it’s utility in the great many areas in which it is usually shown to be useful, we’ve got a fairly ridiculous tool on our hands.  A bow is made for one thing, to hurl arrows at targets as fast as possible.  Yes, it’s much better at it than a human arm, but that arm can do a great many more things than just hurl an arrow.  Jack of all trades and whatnot.  So why should magic be so priviliged?  Casting fireballs, healing wounds, calling lightning, bringing rain, telling the future…  The list goes on forever.

At this point, we might add one of the other common hobbles on magic, a limit.  Perhaps magic only has a few areas in which it can function: scrying, weather magic, calling fire.  But right now we’re talking about cost.  There are magic systems that allow a mage to do all the things I’ve listed and more, so there should be a way to use costs to make such a system reasonable.  Clearly, paying with physical energy cannot handle this task on its own.  At least, not without a lot of contortions and outside limitations.

2.  Now, there are still other reasons why physical energy is not always an effective cost for magic.  One can do great things, and even if they become exhausted, why, all they need is a bite of food and a bit of rest, and they’re ready to do it again.  All it takes to level a city is an apple?  I find it hard to countenence.  What was the creator of this system thinking?

If we were making a trading card game or an rpg, that could be fine.  Once the game–or even just the battle– is done, everything can be reset, both the energy paid and also the damage done with it.  But every action in a story has consequences that last until the story is finished–or at least they should.  Reseting after one battle destroys the point of that scene; the hero is no further along in the story.  The consequence of a magical battle doesn’t have to result from magic, but if it does, being tired for a day and nothing else doesn’t cut it.  Even suffering great pain means nothing if it goes away and never bothers the mage again.  If the result of a scene is benefit to the characters, they need to have paid a fair price for it, and if the result is that they are hurt, it must be a hurt that can continue to affect their progress as the story moves forward.  Every scene needs to have that effect (or those effects), and in a fantasy, magic has a very good chance of being the cause.  So, it’s important to consider how your magic system might be able to incorporate that purpose.

None of that is to say that a form of magic which is paid for in physical energy cannot generate the long-lasting effects a good story requires.  If your character is bone-tired from hurling magical acid the day before, they may miss the signs of their pursuers, or not have the energy to save the peasant girl in the next village when she is captured by slavers. 

But there is a difference between a direct cost that hits hard now, and an indirect cost that hits hard later.  Depending on the story and its themes, it’s possible to lean more toward one than the other.  Perhaps that is the risk of using magic: you can do more now, but you don’t know if that will be worth the suffering you will undergo later, because you are no longer capable of doing anything.  You might gain twice as much money in the short term, but in the long run, you will end up with less than if you had been satisfied the first time.  But in general you will need a combination of short-term and long-term costs.

Most mages who pay for their magic with physical energy are seem to be able to achieve a great deal before the cost becomes even close to endangering their overall position in the plot.  Personally, I feel this is a bug rather than a feature.  Does anyone have some ways in which magic based around physical energy could still be effective in the eyes of a reader?

 

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First Lines: Do They Really Matter?

I wanted to title this, “First Lines: WTF?!”, but I thought some people might find that a bit offensive.  And anyway, the title I ended up using better communicates the topic of this post.  (Ad as you’ve probably heard here and in many other places, that’s one of the main things that draws in readers.)

I was plowing through the 600+ blogs posts my reader has racked up in recent weeks—I’m still not done—and I came across another post on the importance of a good first line.  And as I was reading it, I thought to myself: “Why do people get so worked up about one little line?”

1.  “It’s the first thing an agent/editor/reader will see, so it’s important to get it right.”

2.  “The first line has a larger impact on readers because it’s in such a prominent place.”

3.  “Many readers see a cover, grab a book, read the blurb, flip to the first page, and read the first line.”

4.  “Readers buy books based on the first line; if the first line is bad, how can they trust the author to have written a good book?”

Etc…

All reasonable arguments, I’ll admit.  But I think they place way too much emphasis on one little line.  One sentence cannot carry a 100,000 word novel.  I’ve never seen this much emphasis placed on any other sentence in a story, except as a general “Make every sentence as good as you can.”  Nobody demands that a writer have a perfect third sentence, unless that writer is John Scalzi.

I rarely, if ever,  see writers expounding on the importance of a fantastic final line, although there’s at least as much structural weight implied by that position.  And I’ll be honest, I can’t remember very many first lines from books I’ve read, but I do remember quite a few last ones.

Now if we think about the reasons I quoted above, a first line will likely appear in more versions of a story.  It will be in the sample pages, the partial, possibly even in the query or synopsis, if it is that sort of sentence.  So yes, it will be seen a lot.  It will be seen by those who don’t finish the book, but do take the opportunity to leave a scathing “review” on Amazon.  So yes, it will likely be seen the most out of all the lines in the book.

But so what?

If it’s a bad book overall, it won’t matter what the first sentence is like.  Even if you spend hours slaving over this all-important scrap of literature, it won’t matter if the rest of the book can’t hold up.  (The same goes for any other sample or benchmark of your work, but we’ll stick to the first line for now.)  No matter how much you polish it, if the rest of the book isn’t polished, it won’t matter.  And if the rest of the book is polished, it won’t be such a big deal either.

Here’s a little secret;  I have never bought a book based on the first line.  I’ve picked them up because of titles or covers, flipped through the pages because of good cover copy, even read a chapter or two in store because of a really good opening.  But I buy books now mostly based on recommendations, or good reviews, and that’s true for a large majority of readers I know. 

I’m not an agent nor do I know any agents personally.  (I have read slush and been staff for a small e-mag, and I never accepted or rejected a piece based on the first line.)  Perhaps someone will chime in with an example of where a first line made or broke a deal, or convinced them to pick up or put down a book in-store.

Of course you should always try to write to the best of your ability, but to be constantly pre-occupied with ten or twenty words that may or may not make it into the final draft is just silly.

Well, that’s how I see it.  I’m sure there are folks out there who would just love to disagree with me.  I’m looking forward to it.

 
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Posted by on November 15, 2010 in atsiko, Writing

 

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Not All Elementalists Control Their Elements

Another random short-story recommendation:

Elementalism is one of the most common forms of magic in fantasy.  Flinging fire, whipping up the waters, hurlling thunderbolts.  Who wouldn’t love to do that?  But, like many other popular forms of magic, elementalism has lost its grip on real magic.  Because, real magic has a price.  And real big magic has a real big price.  Being tired for a few hours just doesn’t cut it.

And along some Helen Keeble and makes the magic magic again.  In Helen Keeble’s world of elemental magic, it’s the elements that are in control, and the humans who are just poor vessels of that power.  Specifically, I’m refering to two short stories in Strange Horizons, entitled “In Ashes” and “In Stone“, where we learn just what price you pay to control nature, and just how cruel the choice of who pays it.

And I guess what I’m saying here is that that’s how true magic works, or should be.

 

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Confessions of an Aspiring Writer: Voices

I’m going to tell you all something that I have never before uttered in the light of day:

“I do not hear voices in my head.”

I know, I’m a writer.  How can I not hear voices in my head?  How can my characters not talk to me–occasionally causing me to stop dead in the middle of a busy street?  I don’t know.  But unless I’m actively generating a voice for pre-writing purposes, my characters do not speak.  They sit quietly like good little children until I call on one of them to answer a story question.  This has always been how my characters work.  Whether it’s fanfic or fantasizing, daydreams or “serious” “original” work, my characters must be conciously stimulated to speak and act.

And so when I go to other writers’ blogs, or read interviews by/of them, I’m always wondering… Am I crazy?  Or are they?

Perhaps I am simply unlucky, but character dialogue has always been the toughest part of writing for me.  Not character voices per se, which I feel are one of my strong points, but actual dialogue between characters–and quotation marks.  Is this because my characters don’t speak to me, or is it the cause of them not speaking to me.  I don’t know.  But I worry.  A lot.

Am I alone?

 
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Posted by on September 30, 2010 in Character, Writing

 

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