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Category Archives: Fantasy/Sci-fi

Don’t Judge a Series by Its First Book

Series are very common in speculative fiction, and especially in fantasy.  And even more especially in Urban Fantasy.  Normally, when you read the first book in a series and find it less than satisfying, you don’t read the rest of the books in that series.

So, when I finally put down Stacia Kane’s Unholy Ghosts, the first book in her Downside Ghosts series, I was very disappointed.  Here was I book I had greatly been anticipating, and had recommended to me, even though I don’t usually read a lot of Urban Fantasy.  The author is also active on Absolute Write, my favorite writing forum, and I have in fact spoken to her there.

But after the first 50 pages, I found the book very slow going.  The magic system was interesting, there was a unique twist on the post-apocalyptic world, the character was a strong but flawed woman with drug issues and ties to the underworld that actually caused conflict with her everyday job.  The writing was good.  The villain was interesting.  Yet the book wasn’t.  (Keep in mind this was my first Stacia Kane book.)

I tend to finish things I start, and so I finished the book.  I didn’t enjoy it as much as I usually enjoy books, and I felt let down.  Even though I was desparate for reading material, the other two books sat on the shelf for two or three weeks.  If I hadn’t bought all three currently available books in the series in one mass splurge of book-balancing, checker-shocking hemorrhage of cash, I would have written it off as bad luck and moved on.  I would not have picked up the sequels.  And I would have missed out big time.

Because the sequels were both page-turners, which I tore through in one day instead of studying for my finals.  I loved them.  I could see how much they benefitted from the set-up in the first book.  There was a bit much re-hashing from Unholy Ghosts, and I think the books could have still been good reads if I hadn’t slogged through the first book.  But overall, they were great, and I’m glad I bought them.

I’ve heard similar stories about Steven Erikson’s Malazan series.  Fans are constantly explaining that the series really gets started after the first book, Gardens of the Moon, which is apparently slow and boring in its overwhelming detail.  (Personally, I loved it.)  The point is, even though writers are often advised that the first whatever–sentence, paragraoh, page, chapter, novel–is what makes or breaks a sale, those criteria don’t always match up with reality.

While it’s true that there are more books out there than a single person could read in ten life-times, that you can always just move on to a series that is good from start to finish, that doesn’t mean you should never read a book by that author again.  Some authors deserve a second chance.

If you haven’t taken the hint already, Stacia Kane is one of those authors.  But this post is not about how much I now love Stacia Kane.  It’s about how no matter the amount of polish you grind into your first whatever, it won’t always be good enough to hook someone’s interest.  But that doesn’t mean it sucks, or that you should give up on further work in that direction.  So keep writing, and keep reading, and hopefully you’ll find what you’re looking for.

 
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Posted by on December 16, 2010 in atsiko, Authors, Books, Fantasy, Fantasy/Sci-fi, Rants, Reviews, Series, Writing

 

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Scalded by Steampunk

So I dropped into my blog reader today, and the number one topic of conversation seemed to be that steampunk sucks, is boring, is shallow, is revisionism(fictional revisionism, the horror!), is a commercial sell-out, is crap, is shit, is tiresome, is over-hyped, is racist, is colonialist, is adventurist, has not one really powerful story to its name, etc.

And then I saw that one of the people saying this was Charlie Stross, and I almost cried.  Because I love the books Charlie Stross writes.

And then I stopped and thought:  “People are getting worked up over a fucking sub-genre of fiction.”  Why?  What’s the point?  You don’t like steampunk?  Great.  Enjoy whatever it is you enjoy, but why attack a genre that’s never done anything to you?  Either write something better or move on.  Isn’t there some new Tolkien clone somewhere to bash?  Horrendous glorification of the middle ages and all that?

If speculative fiction was a house, steampunk would be the leaky boiler pipe in the basement.  Don’t stand in front of it and you won’t get burned.  Maybe you find it annoying.  Well, I find it annoying when people turn down the high while wearing a jacket indoors.  Tolkienesque fantasy could fit that metaphor very well.  But there are four other people in the house who agree, so I suck it up and move on with my day.  I don’t accuse them of oppressing the working class.

I’ve read some great steampunk, some good steampunk, and some shitty steampunk.  The latter category is much larger than I would prefer, but 90% of every genre is crap, so why the need to jump on one poor little sub-genre over having a few shity books, or books that disagreed with your politics by having a few noblemen protrayed in a positive light?  Nobody is making you read this, and I don’t know very many other readers or writers who would prefer to live in the 19th century because they loved the last steampunk story they read.

 
 

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The (Real) Cost of Magic Part 1

You may have guessed this quite a while ago, but one of my favorite things in fantasy fiction is the magic.  And I don’t just mean I think magic is cool.  I love to study the way magic is constructed and used in fiction, and I think I’ve learned a lot of useful things by doing so.  One thing that I keep coming back to is the idea of a cost for magic.

Everything has a cost.  You pay in calories to stay alive, you pay money to get things you want, and you pay in fuel to keep a fire going.  The cost of most things is pretty clear.  But the cost of magic is different.  Because magic breaks the laws of the real world by definition, the cost for using it is only limited by the imagination of the writer who creates the system.  I’ve seen almost everything used to pay for magic: blood, energy, sanity, physical objects, sacrifice…  Another common cost is time spent in gaining knowledge and preparing spells.

All of these can be effective or ineffective costs for magic.  And by effective, I mean that readers accept them as reasonable repayment for breaking the rules of our world.  Before I get to my main point, I think it’s a good idea to look at why these various things might be considered effective costs.  For this  post, we’ll stick with the oft-used and well-accepted “magic makes you tired” magic system:

The costs of a great many things in the real world are paid in energy.  Shoot a bow?  It takes energy to draw and hold that bow before release.  By a very simple process of transference, that energy is also what kills the poor creature that you’re aiming at.  Same is true for starting a fire, whether you strike a match or rub sticks together. 

So why wouldn’t this be an effective cost for magic?  Well, it often is.  But reasons why a reader might not find this form of magic attractive are many–we’ll deal with two, for now:

1.  It’s often not at all clear how this energy is used to create the spells effect.  Pulling back the bow string creates tension in the bow, which is resolved when the ends snap back into place upon release.  This pulls the string forward, pushing the arrow away at a good clip.  Makes perfect sense, right?  This use of a tool is what allows us to get a projectile moving at a much greater speed than we could with our bare hands.

But what about with magic?  How do we convert the energy in our muscles into a giant fireball?  In reality, we can’t.  But let’s say that we decide it takes as much energy to create a fireball as it does to shoot an arrow.  That’s quite a few fireballs, and since fireballs are generally portrayed as stronger than arrows, we’re getting quite a bit more bang for our calorie.  Which is fine; mages are often considered to be more powerful than your average person, so more efficient use of their energy is not a big leap.

But what about for bigger spells?  Mages are often shown to have the power to level cities with a single word.  No matter how efficient our fictitious conversion of energy, it’s rather much to say destroying a city of 10,000 should be as easy for a mage as killing one man is for an archer.  And, it’s not even possible for one man to hit 10,000 targets with 10,000 arrows in the time it takes our mage hero to level a city (or a region).  So now we’re in a bit of trouble.  Our energy example doesn’t have a simple explanation for our city-busting protagonist.

Unless perhaps we decide that a mage can kill 100 men with his magic as easily as an archer kills one with his arrow(whichitself  is not as easy as it would seem).  Or, maybe magic is a much more efficient tool than a bow.  Combine that with it’s utility in the great many areas in which it is usually shown to be useful, we’ve got a fairly ridiculous tool on our hands.  A bow is made for one thing, to hurl arrows at targets as fast as possible.  Yes, it’s much better at it than a human arm, but that arm can do a great many more things than just hurl an arrow.  Jack of all trades and whatnot.  So why should magic be so priviliged?  Casting fireballs, healing wounds, calling lightning, bringing rain, telling the future…  The list goes on forever.

At this point, we might add one of the other common hobbles on magic, a limit.  Perhaps magic only has a few areas in which it can function: scrying, weather magic, calling fire.  But right now we’re talking about cost.  There are magic systems that allow a mage to do all the things I’ve listed and more, so there should be a way to use costs to make such a system reasonable.  Clearly, paying with physical energy cannot handle this task on its own.  At least, not without a lot of contortions and outside limitations.

2.  Now, there are still other reasons why physical energy is not always an effective cost for magic.  One can do great things, and even if they become exhausted, why, all they need is a bite of food and a bit of rest, and they’re ready to do it again.  All it takes to level a city is an apple?  I find it hard to countenence.  What was the creator of this system thinking?

If we were making a trading card game or an rpg, that could be fine.  Once the game–or even just the battle– is done, everything can be reset, both the energy paid and also the damage done with it.  But every action in a story has consequences that last until the story is finished–or at least they should.  Reseting after one battle destroys the point of that scene; the hero is no further along in the story.  The consequence of a magical battle doesn’t have to result from magic, but if it does, being tired for a day and nothing else doesn’t cut it.  Even suffering great pain means nothing if it goes away and never bothers the mage again.  If the result of a scene is benefit to the characters, they need to have paid a fair price for it, and if the result is that they are hurt, it must be a hurt that can continue to affect their progress as the story moves forward.  Every scene needs to have that effect (or those effects), and in a fantasy, magic has a very good chance of being the cause.  So, it’s important to consider how your magic system might be able to incorporate that purpose.

None of that is to say that a form of magic which is paid for in physical energy cannot generate the long-lasting effects a good story requires.  If your character is bone-tired from hurling magical acid the day before, they may miss the signs of their pursuers, or not have the energy to save the peasant girl in the next village when she is captured by slavers. 

But there is a difference between a direct cost that hits hard now, and an indirect cost that hits hard later.  Depending on the story and its themes, it’s possible to lean more toward one than the other.  Perhaps that is the risk of using magic: you can do more now, but you don’t know if that will be worth the suffering you will undergo later, because you are no longer capable of doing anything.  You might gain twice as much money in the short term, but in the long run, you will end up with less than if you had been satisfied the first time.  But in general you will need a combination of short-term and long-term costs.

Most mages who pay for their magic with physical energy are seem to be able to achieve a great deal before the cost becomes even close to endangering their overall position in the plot.  Personally, I feel this is a bug rather than a feature.  Does anyone have some ways in which magic based around physical energy could still be effective in the eyes of a reader?

 

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Book Review: The Spirit Rebellion by Rachel Aaron

Learn more about Rahcel Aaron by visiting her website.

Read more about The Spirit Thief on the Orbit website.

As I said the first time, I normally don’t review books.  But, having reviewed the first book in this series, The Spirit Thief, I figured why not review the second?  So, here’s my review of The Spirit Rebellion by Rachel Aaron.  And, to pack even more goodness in, I’ll use it as an example of good series structure.

There may be minor spoilers for the first book, but hopefully none for the second.

Book Two of the Legend of Eli Monpress starts out Miranda Lyonette returning to the Spiritualist Court to face charges of improper acquisition of a spirit and conspiracy with our anti-hero Eli.  Eli is of course looking for a way to replace Nico’s dampening coat to hide her presence from the spirits.

Both of these opening conflicts have fairly high levels of tension and are built strongly on the foundations laid in the first book.  While the main plotline of Spirit Thief was clearly resolved, it has lead to some very good opening subplots for Spirit Rebellion.  And while these subplots are based on the first book and follow cleanly from the events surrounding that book’s climax, they do not undo what has occurred, nor make it irrelevant.  Thus, the previous book could have served equally well as a standalone novel, and so can the second.

Now, I like long interconnected epic fantasy as much as anyone, but a good fantasy series does not require video-game style stakes elevation, and I personally prefer when it doesn’t.  if you don’t agree, the rest of the post will still be interesting and relevant, but ymmv.

So, we’ve  established that each book has its own personal conflicts but that the second book builds on the first.  I’ll also note that the main plot of the second book is very similar to the first.  It is first and foremost a caper, in which Eli runs around stealing fantastic things from their less than fantastic owners. 

That said, the series is not episodic, as many urban fantasy series tend to be.  The two main plots still rely on one another.  In fact, the main event of the first novel is key to solving the conflict of the second.  While avoiding the common fantasy trope of “plot coupons”, where the character runs around exchanging one valuable artifact for another, Aaron manages to incorporate previous material into the solution of the present conflict.  And all this is accomplished while widening the readers understanding of setting and character.

We’ll start with the first.  In Spirit Rebellion, we learn a lot more of the functioning of the spirit world and the Spirit Court.  Both have their important figures and inconvenient politics.  The politics of the Court are an obstacle to Miranda, while the politics of the spirit realm serve to frustrate Eli’s attempts to steal the thing which will absolve him of a rather large debt to a rather dangerous person. 

What really makes these believable conflicts is that they cannot be easily solved with the skills and powers that got the characters through the last story.  Eli finds out that all the charisma in the world won’t help when no one will talk to you.  And of course, Miranda’s strong belief in the difference between right and wrong gets her in a great deal of trouble.  There’s no black and white in politics.

We also learn a great deal more about Nico’s part of the story.  There are several hints and clues as to the nature of demonseeds and how they grant their hosts their powers, as well as some revelations into their true nature and their relationship to the spirit realm.  Fascinating stuff, but I won’t be going into it here.  You’ll just have to read the book.

As for Josef, I learned that even publishers get confused by names, unless there’s an identical twin named “Joseph” somewhere that we have yet to meet.  Anyway, while we get basically zilch in terms of character backstory, there some lovely character-building scenes and a lecture from my newest favorite talking sword that do a good job of making him more than just Nico’s bodyguard.

Finally, there are relatively few minor characters cluttering up the pages, but those that are there are well-portrayed within their limits and move the plot along without being obvious plot-bots.

Okay, now for the bad part.  I’ve seen this mentioned in other reviews, most notably the one of the Spirit Thief over at booksmugglers, so I know it’s not just me.  While the books are fun and the plots competently constructed, the main characters tend to be a bit flat.  They’re fairly archetypal, I suppose you could say.  Eli is the charming rogue, Miranda the feisty female mage, Josef the stolid swordsman, and the Nico the quiet girl with a mysterious past and incredible powrs.  I like to compare Eli to David Eddings’ Althalus, and Miranda reminds me of Jordan’s Morianne, or possibly Siuan Sanche.  I could make many more comparisons, but this is fantasy, so I’m sure everyone has some character they find a bit similar to every other.  The point is, while there are three books left in the series, a little bit more info wouldn’t have hurt.

And now for the MCs.  Miranda is not so bad.  Things tend to go in her favor, but she’s a fantasy heroine, so it’s neither surprising nor especially damaging to the plot.  But, Eli is another story.  While he’s certainly powerful on his own, he would never have gotten so far without the backing of a powerful patron.  As Mellinor remarks in the climax of the Spirit Thief, how could any spirit be allowed to bring Eli to harm?  This backing has many positive and almost no negative effects on Eli.  While it’s impressive of him to refuse direct help in tight situations—it’s typical of Marty Stus in that he doesn’t really seem to need it.  It’s an empty refusal.  He doesn’t lose anything precious that could have been saved, and he gets to keep his pride.

Of course, I appreciate the unique approach to making Eli special.  Using a third and difficult method of encouraging the help of the spirits.  But he seems to do little enough of it after the first book, preferring to rely upon his inner “light” to do the trick.  Unlike the rest of the magic, this part seems little integrated into the story.

Overall, I liked the second book.  It’s a good build-up and there has been some writing improvement.  It’s not my favorite style of fantasy, being a lighter, more humorous take on the genre, but good writing and a good story make it one of the nicer additions to the new fantasy canon.  I am looking forward to the rest of this series.

 
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Posted by on November 26, 2010 in atsiko, Authors, Books, Fantasy, Fantasy/Sci-fi, Reviews, Series

 

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Not All Elementalists Control Their Elements

Another random short-story recommendation:

Elementalism is one of the most common forms of magic in fantasy.  Flinging fire, whipping up the waters, hurlling thunderbolts.  Who wouldn’t love to do that?  But, like many other popular forms of magic, elementalism has lost its grip on real magic.  Because, real magic has a price.  And real big magic has a real big price.  Being tired for a few hours just doesn’t cut it.

And along some Helen Keeble and makes the magic magic again.  In Helen Keeble’s world of elemental magic, it’s the elements that are in control, and the humans who are just poor vessels of that power.  Specifically, I’m refering to two short stories in Strange Horizons, entitled “In Ashes” and “In Stone“, where we learn just what price you pay to control nature, and just how cruel the choice of who pays it.

And I guess what I’m saying here is that that’s how true magic works, or should be.

 

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Atsiko’s Speculative Fiction Alphabet

There’s a lot of material out there about writing, but most of it is general: how to use adverbs, dialogue tags are bad, mix up your sentence length.  Then there are less general posts and articles and discussions: race and ethnicity in fiction, how to design a magic system, how to world-build, three act stories.  These things get a lot of traction and a lot of focus.

What don’t get a lot of focus are more specific issues of plotting.  Tropes, plot devices, themes.  So, for the next little while, I’ll be exploring these less-appreciated elements of fiction.  And since this is a spec fic blog, I’ll be exploring their applications in that genre.  There’ll be more than one post for each topic, so think of it as a series of miniseries.  I hope you’ll find something useful in these posts.

 

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Things I Wish SF(F) Had More Of

So, after thinking about my last post on education, I’ve come to some conclusions. I’ve been reading less and less science fiction lately, and I haven’t been able to figure out why. But now I think I know. It’s because I’ve been seeing a lot of the same things recently. Here’s a list of recent sub-genres I’ve become disillusioned with lately, and some ideas I think could infuse them with new life:

1. Space Opera–Don’t get me wrong, I love this sub-genre, but we’ve been harping on post-humanism and alien combat quite a lot lately. How about we try something new? Like some new thoughts on STL travel, or Near-Earth Space exploration.

2. Near-future SF–Love this genre as well. (Futurismic, here’s to you!)  But we’ve been seeing a lot of the same thing, lately.  Nano-tech, cyberpunk, bio-punk.  I’d love to see some more stories on information technology pre-singularity.  VR’s been a common theme, but very few books out there seem to be addressing Augmented Reality(AR), which–for those who don’t know–is the mapping of virtual information, such as audio and video, onto the real world.  The more well-known application here is the good old “heads-up display”, or HUD, in use in targeting systems and mapping.  Stories about AR that come to mind:  Dennou Coil, Rainbows End, Eden of the East.  There’s a lot of potential in this technology, and a lot of conflict that it could create.  Virtual ads in fields, or modern digital graffiti are two.  And think of the networking and social media applications.

3.  Science fantasy:  There’s been a rise in this genre lately, which I have greatly enjoyed.  Some examples are anime’s Yoku Wakaru Gendai Mahou, which postulates a modern form of magic created with digital information instead of personal energy and ancient symbolism.  A great deal of steam-punk also falls into this category, although it’s generally not as modern as the normal idea of the genre.  Of course, I’m somewhat misrepresenting this term to describe a combination of scientific and fantastical elements.  I’m not really refering to just planetary romance or dying earth scenarios, as much as contemporary or near-future fantasy outside of the UF genre.  We might also include some space opera works in the category.  Anime provides the example of Heroic Age, while C.S. Friedman has given us the Coldfire Trilogy.

4.  Let’s also throw in alternate universe science fiction here.  Earth-like worlds with different cultural and geographical settings that nevertheless approximate our present level of technology.  I’m hard-pressed to come up with an example of this grouping that doesn’t involve alternate dimensions or the many-worlds interpretation of quantum mechanics.  I’m not talking multiverses or dimension-hoppers here.  I’m thinking of entirely independent worlds.  Which makes me want to read this sort  of story even more.  Perhaps Jeff Vandermeer’s Finch could be an example book, although that veers closer to Science Fantasy/New Weird than I’m trying to go.

5.  Oh, and let’s not forget the Chimney-punk.  This isn’t a recognized genre yet, but I’m hard at work behind the scenes, spreading awareness(lol) and writing material.  New Weird isn’t the only interstitial genre out there–at least, not for long.

Anyway, those are a few genres I’d really love to see some new material in.  Does anyone have particular areas of their own that they find interesting but under-populated?

 

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Societal Expectations and Real World Cultural Baggage in Speculative Fiction

A few days ago, I posted a quote that expressed a rather negative view of our current system of education  (in American and around the world).  First, I’d suggest you watch the anime mentioned in the title of the work from which the quote is excerpted: “Kare Kano”.  This show was also known as Kareshi Kanojo no Jijo in Japanese, and “His and Her Circumstances” in English.  It really gives you an understanding of where the quote is coming from.  Of course, it’s 26 episodes or about 12 hours long.  So, I also hope to elaborate on that in this post and the ones that follow.  You won’t be required to watch the anime to understand the post.  That would be ridiculous.  But I still think it would help.

Now, you might wonder what this has to do with writing science fiction and fantasy–or anything else, for that matter.  The answer is “nothing”.  And “everything”.  It also might have something to do with fact that I’m researching for a near-future SF story dealing with education and society.  Bear with me.

Every society has two important things that make it what it is: expectations and acceptations.  Expectations are pretty obvious, the things one is expected to do to make it in society.  In the modern world, these often include education, occupation, and reproduction.   Acceptations are a little more complicated.  They are culturally wide-spread opinions on what are “acceptable” deviations from the norm.  Being a child film star instead of going to normal school is an acceptation of modern American(US) society.  Becoming a drug dealer is not.

It doesn’t really matter in practical terms what an individual believes, because social pressures are usually strong enough to override individual opinions..  But it most certainly matters in personal terms.  Being forced to conform to a blanket set of expectations can be very damaging to a person.  For instance, in modern America, there is still a great deal of prejudice towards homosexual orientations.  Society expects that a man will pair up with a woman and have children.  When individuals deviate from these expectations, there are consequences, generally negative, in response to those unaccepted actions.

But think about this, there are also ways to positively violate societal expectations.  If someone drops out of college to join a rock band, there would normally be negative reactions, but if they become wealthy or famous or both, suddenly everyone is praising them.  Sort of the old “I’ll show them!” ideal.  But even with numerous examples of this, the negative perception of such behavior still exists, because “normal” people cannot do these things.  You might call these exceptions.  If one drops out of school and becomes a wealthy prostitute or pimp, even that “success” does not justify their deviation.

That’s how it works in the real world.  And on the surface, that’s how it works in fiction.  Especially mainstream, earth-based fiction.  But what about speculative fiction?  All too often, we drag our baggage along with is into stories ostensibly set in other worlds, dimensions, countries, even if the natural expectations and acceptations would normally be different in those settings. 

On the one hand, it could be argued that the whole point of fiction is to explore our own issues.  But I would counter that that doesn’t require us to transport all of our 21st century Earth attitudes into past or future worlds.  You can still address contemporary issues in fictional settings.  All it takes is a little imagination.  And I know the spec fic community—and the writing community in general—has that.

It’s actually a very common discussion topic on web-based spec fic communities whether or not that ham-fisted projection is acceptable in good fiction.  If we look at contemporary foreign literature (and this applies not matter what is “foreign” to you), we can see that these authors can write a story in which we sympathize with character issues that don’t derive exclusively from our own culture.  Look at how popular Japanese cultural exports are in America.  An enormous number of manga, anime, and light novels are translated both officially and unofficially into American English.  Is Japan a radically different culture?  Not in the modern world.  But they do have a different set of cultural expectations, acceptations, and exceptions.

When writing a story, it’s very important to consider what is “normal” within that setting, and what is exceptional or discouraged.  It used to be that people from the lower classes were discouraged from pursuing higher education—or any education at all.  It used to be in our culture that music was a special activity, for a small number of people, and now it’s a part of most curriculums.  And before that, it was a community activity.

These sorts of societal pressure have an enormous impact on us as people, and the same should be true for characters in your story.  Examining and exploring these issues before you begin to write can cut down a great deal on the clichés common to many spec fic stories, such as the plucky princess, the genius peasant,  the scholarly whipping boy, the child seer/mage, and the feisty girl thief.  Assuming they don’t fit in the context of the story, of course.

And, of course, for those characters that do fall outside of the mold, it can create a more deep and realistic sense of tension between them and society.  And it can open up a wide array of themes for the story to explore: gender, age, race, class, etc.

 

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Quote of the Night

Prospective valedictorians take heed:

“A child’s future should not be defined by how much longer they must work their ass off until they can do what they enjoy—because the answer is ‘forever’.”

~Kare Kano: Reflections on a Compulsory Education

 

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World-building—And Why It Matters

One of the first things you’ll hear on going to a writing forum dealing with the genres of Speculative Fiction is that “characters and stories are more important than world-building.” Which, on the surface, is absolutely correct. You could create a fictional world twenty-thousand times as deep and fascinating as Tolkien’s Middle Earth, and if you didn’t have a story with characters that took place in it, you’re not going to sell a book. At least, not a commercial fiction book.

But think about this, you could come up with the most fast-paced, suspenseful story ever written, and if the characters are cardboard, you won’t sell it. The same goes for having the most fascinating and intricate characters in the history of story-telling. If you don’t have a story, something for those characters to do, you won’t convince anyone to pay you for writing about them. So, we’ve concluded that no one aspect of a story make up for a lack in the other two.

But wait, didn’t I just quote Generic SFF Writing Forum Member as saying that both character and story are more important than world-building? Well, yes, I did. You can’t sell a story without a story, and it isn’t a good story without good characters. But the question is, how do you create a good story? With good characters? I would like anyone who would buy a story that was exactly the Borne Identity set in 435 BC Japan to raise their hand.

Now, for those of you who didn’t raise your hands, why not? (The rest of you can GTFO.) One reason might be that it makes absolutely no sense. You can’t set a story that’s identical to the Borne Identity in 435 BC Japan, because the story is set in Zurich, relies on the real-world geography of Zurich, and includes a great deal of not only Swiss, but also 20th century culture, that just didn’t exist in Japan (and still doesn’t, and never will) in the 5th Century BC. That makes sense, right?

Now, you could set a similar story to the Borne Identity in 5th century BC Japan. Perhaps an ambitious warlord or clan leader is using deadly proto-ninjas to assassinate his adversaries. (Yeah, it’s cliché, and historically inaccurate, but that’s not the issue. Well… okay, it’s exactly the issue.) But a similar story is still not the same story, right? There are going to be differences, most of them enormous, at least as far as the details go.

You might still be able to throw in some amnesia, and espionage, and a romantic subplot, but there won’t be any car chases, or guns, or long-range communications technology (e.g., cell phones). The characters and the setting, and probably many themes, will be informed by an entirely culture and perspective. And readers will expect the writer to be accurate in those things.

How does a writer do that? They research. A lot. Even the most seat-of-the-pants writer will be constantly checking their ideas against reality. They may decide to ignore it in very important areas, but they will know they are doing so.

In fantasy, or at least, secondary world fantasy, the writer does not have that enormous pool of reality to compare the story to. Instead of research, they do world-building. Everything that your normal, non SFF writer can look up on Wikipedia? You have to make that stuff up.
Of course, you do get the advantage of flexibility. Whereas an author writing in a well-known period of earth will have to fudge things—even when they know some readers will bite their head off for it—an SFF author has a lot more freedom to make shit up.

But, lest the reader still find plot holes you could drive the Deathstar through, you must be internally consistent. And that’s where all that effort you spent world-building comes in. Now, you can borrow a lot from real life: gravity, thermodynamics, human beings—but for most of the history and culture and geography, you can only get inspiration. Same for characters. You have to sew it together yourself from whole cloth. All of it…

Er, well–as much as you need for the story anyway. How much that is will depend on the scope of the story, but considering that most SFF written today has relatively large scope, you’ve still got a lot of work to do.

“But wait! It’s hard enough to come up with a plot and characters. Why must I create an entire world, as well?”

What? You thought SFF was easy? Reality check!

Making shit up is hard, but you have to know all of this stuff because your story and characters have to fit in the world in which they live. Remember our talk about setting the Borne Identity in 5th Century BC Japan? Setting matters—a lot. Now, there are many approaches, many methods, many ways to do this creation.

Some authors spend a few months working this stuff out at the beginning. Some people mix it together with the story and characters as they go along. Some people go back and revise once they have the basic draft of their story on paper. But you’ve got to do this work sometime. We can discuss the advantages of the different methods later. For now, you just need to understand why this stuff matters. In the next post, we’ll discuss how to decide which aspect to cut when they conflict.

 

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